![]() ![]() The bounce chance is re-checked on every hit, meaning a shot can bounce to more than one enemy. This special gives shots a chance to bounce to another target. In GemCraft lime gems have the chain hit special. The chance has a cap of 80% but there is no cap on the multiplier. In GemCraft Chapter 2: Chasing Shadows the critical hit special is split into a chance and a multiplier stat. GEMCRAFT CHASING SHADOWS CHEAT ENGINE PLUSAdditionally the trap special is now the same as the tower one and the critical hit chance of the trap special gets the standardized +80% plus the bonus from the skill. There is also no upper bound on the chance doing a critical hit: if the chance would go above 100%, it will wrap around and cause the gem to always do get an additional multiplier to its damage plus have a chance to get yet another one. In GemCraft: Labyrinth the critical hit special is changed to have a variable multiplier. In GemCraft Chapter Zero a critical hit gem placed in a trap instead gets a bonus to its range and firing speed. In GemCraft the critical hit special has a fixed multiplier of 3 (therefore it's called "triple damage") and the chance to do a critical hit has a cap of 50%. This special makes shots randomly do increased damage. ![]() Yellow gems have the critical hit special. In GemCraft: Labyrinth the cap on the mana gain per hit is removed, and the mana leech of the trap special gets the standardized +80% plus the bonus from the skill. In GemCraft Chapter Zero a mana leeching gem placed in a trap has the exact same special (although it is still affected by the trap specials skill). In GemCraft the mana leech special has a cap of 12. This special adds a certain amount of mana on every hit. ![]() Splash gems are no longer present from GemCraft: Labyrinth onwards. ![]() In GemCraft Chapter Zero a splash gem placed in a trap instead hits up to a certain number of monsters at the same time, the number of monsers being 1 plus the splash radius divided by 15. This special allows a gem to hit multiple targets inside a given splash radius, up to 55. In GemCraft red gems have the splash special. Starting from GemCraft Labyrinth there are 12 different gem shapes:Ī triangle with curved sides, concave at the bottom.Ī square with curved sides, concave at the top. In GemCraft and GemCraft Chapter Zero there are six shapes corresponding to the gem grades:Ī curved triangle, also used as the icon for the games. For more information, see the Gem Optimization page. The stats of a combined gem are determined by a combination of the gems used to make it using an algorithm that differs between games. GEMCRAFT CHASING SHADOWS CHEAT ENGINE UPGRADEThis game also introduces the upgrade feature (by pressing U over a gem) which is equivalent to duplicating the gem and then combining the two copies together. Starting with GemCraft Labyrinth, it is possible to duplicate gems (by pressing D over a gem), which creates a gem with the exact same color combination. A gem can have any combination of color components. Two gems can be combined using mana, regardless of their color. For non-vision fields, other gem types may be unlocked by obtaining the corresponding skill tome from a tome chamber. Only certain colors are available depending on the level. In GemCraft: Chasing Shadows, it is possible to choose the color as well as the grade. The other colors can be unlocked, but this costs a lot of mana. However, only certain colors are available from the start depending on the level. In GemCraft Labyrinth, it is possible to choose the color as well as the grade. The colors available vary from level to level. In GemCraft and GemCraft Chapter Zero, it is only possible to choose the grade of the gem, the color is random. The specials corresponding to the colors changed between the games: The role of this is not explained in the game. In GemCraft and GemCraft Chapter Zero, gems also have a "hue" value depending on their color. They also have increasingly weak specials, and in earlier installments may not even exhibit all of their specials at all. Gems with 3 color components have further decreased specials and may have no bonuses at all, while gems with 4 or more color components never have any inherent bonuses except for Prismatic Gems in Gemcraft Chapter Zero. A pure gem has a bonus to its special, while a dual gem has a bonus to to its damage and slightly reduced specials. The color components of a gem determine its power and special abilities. A gem with all color components at the same time is called a prismatic gem. A gem with one color component is called a pure gem, one with two color components is known as a dual gem. A gem can have one or more color components. ![]()
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